![]() How many times the player received a pass. How many times the player was targeted for a pass. How many rushing touchdowns were achieved by the player. Total number of carried yards on rushing plays. unique rushing plays involving the player with the ball. How many times the player carried the ball, i.e. How many successful passes with an aerial distance of 20 yards or greater were made by the player. How many attempts were made to throw a pass with an aerial distance of 20 yards or greater. What percentage of red zone passes were complete of all red zone passes attempted. How many passing attempts were made inside the red zone by the player. How many interceptions were given up by the player. Yards thrown divided by total passing attempts.ĭeprecated. Percentage of completed passes from all passes thrown The percentage of total offensive plays that had this player on the field. How many snaps this player took part in in this game ![]() The week during the season/round in which this game occurs. The type of season that this record corresponds to (1=Regular Season, 2=Preseason, 3=Postseason, 4=Offseason, 5=AllStar). The NFL season in four-digit year format. The number of reps a player can carry out of a 225-pound chest press exercise.Ī player's bench press performance relative to other players.Ī property of arm length and tackle explosiveness, the radius at which the player can carry out a defensive play.Ī player's playmaking radius relative to other players of a similar position.Ī curated highlight reel of a player in the form of a YouTube link. Based off the formula: the square of 40-yard dash time, 20-yard short shuttle time, and three-cone drill time multiplied by the square of height, arm length, and vertical jump, all normalized to have equal weight.Ī player's Catch Radius relative to other players. How large an area in which a player can catch. A player's speed score after being normalized for height, specifically used for Wide Receivers and Tight Ends (WRs and TEs.) Taller players have a larger catch window so their scores are normalized downward.Ī player's HaSS ranking relative to other players. Scored from 0 to 50.Ī player's Wonderlic outcome relative to other players.Īlso known as HaSS. The Wonderlic is a test and resulting score used to gauge intelligence via problem-solving and learning puzzles. The measurements used are: 40-yard dash, vertical jump, 20-yard short shuttle, and power ball throw.Ī player's SPARQx ranking relative to other players.Īn aggregate of 40-yard dash, Burst Score, and Agility Score, normalized by size (so larger players with higher movement scores will get a bonus.)Ī player's Athleticism Score relative to those of other players.Ī formula to assign a speed rating to a player, giving a premium to heavier players' 40-yard dash times: (weight*200) / (40-time^4)Ī player's Speed Score relative to those of other players.Ī player's throw speed in miles per hour.Ī player's throw speed relative to those of other players. Comprises Speed, Power, Agility, Reaction and Quickness. Player's burst explosion capabilities relative to other players.Īn approximation of the Nike SPARQ Rating. The sum of vertical jump height and broad jump distance. Player's horizontal jump relative to other players.Ī measure of explosive, stop-start action. Player's vertical jump performance relative to other players. Player's agility ranking relative to other players.Ī player's vertical jump height, in inches. Time taken to complete the 20-yard short shuttle in seconds.Ģ0-yard short shuttle time relative to other players.Ī measure of player's agility, calculated by sum of three-cone drill time and 20-yard short shuttle time. Three-cone drill time relative to other players. Time taken to complete the three-cone drill short movement exercise. Player's arm length ranked alongside other players against an ideal value for their positionĤ0-yard dash time ranked against other players. Player's hand size ranked alongside other players against an ideal value for their position Important Quarterback value, especially in cold weather play. ![]() Player's BMI ranked alongside other players against an ideal value for their position ![]() Higher value means stockier, wider build. Player Position Group (QB, RB, WR, TE, DL, LB, DB, K, P, OL)īody Mass Index - a measure of thinness. ![]() Possible values: QB, RB, WR, TE, DL, LB, DB, K, P, OL Possible values: C, CB, DB, DE, DE/LB, DL, DT, FB, FS, G, ILB, K, KR, LB, LS, NT, OL, OLB, OT, P, QB, RB, S, SS, T, TE, WR The abbreviation of the team this player is employed by, or if currently unemployed, the most recent team this player was employed by. Unique ID assigned to each player that stays with them throughout their careerįull name of the player (Cam Newton, Aaron Rodgers, etc.) ![]()
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